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, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961; and the hit ping pong-style Pong, a 1972 game by Atari.
Each game used different means of display: NIMROD used a panel of lights to play the game of Nim, In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game.
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.
The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images.
Computer Space was followed in 1972 by the Magnavox Odyssey, the first home console.
Modeled after a late 1960s prototype console developed by Ralph H.
Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
Handheld hardware usually is less powerful than PC or console hardware.
The earliest example is from 1947—a "Cathode ray tube Amusement Device" was filed for a patent on 25 January 1947, by Thomas T. and Estle Ray Mann, and issued on 14 December 1948, as U. Other early examples include: The Nimrod computer at the 1951 Festival of Britain; OXO a tic-tac-toe Computer game by Alexander S.
Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; Spacewar!
Players typically view the game on a video screen or television or computer monitor, or sometimes on virtual reality head-mounted display goggles.
There are often game sound effects, music and, in the 2010s, voice actor lines which come from loudspeakers or headphones.